Infinity Blade

Infinity Blade

The moment we’ve all been waiting for, Infinity Blade for iOS has just been released in the AppStore. The game is powered by the Epic’s Unreal Engine for mobile devices. It features the most stunning graphics on any mobile platform. The game was first announced back in September as ‘Project Sword’ at the Apple event, followed by the release of the stunning Epic Citadel. A review of the game will come soon. UPDATED

Infinity Blade Now in App Store

Infinity Blade Now in App Store

Well, having played Infinity Blade for a few weeks, here are my thoughts.



First off, the graphics are amazing, more so on the iPhone 4 than on the iPad. The visuals are like nothing ever seen on mobile device before – similar to early XBOX 360 games! Yes, that good. That said, the game is on rails, i.e you can’t walk around freely in the game, you can only look around from several points.


The gameplay is very unique. You get to parry, block, dodge, stab and slice your way past several opponents. It’s a very simple and entertaining way to play. The game starts off easy and gets increasingly difficult.


The game gets repetitive quite fast. You fight the same characters (8 or so) over and over again. They acquire better armor and weapons as you level up and they also become harder to kill. It’s worth playing over and over again to master all the weapons and armor, unlock all the achievements and buy stuff.


Overall it’s a graphical triumph for mobile gaming and it is very entertaining at the same time. I only wish it wasn’t on rails and is had a bigger world. Other than that it’s a great game, totally worth the hype.